NOLF is supposed to be that demanding? [maxxed out]
Q: it runs piss my arms a radeon 3056 32ddr with drivers, 800 * 600 * 32bit maxxed everything. I figure Im gettin about 20fps? whats up with that!
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Re:heh, no game could be as bad as Deus Ex on an nvidia card, yes the game is demanding, the techdemo that is, the retail version of the game is A LOT more smoother and more omptimized for various cards.
techdemo: 25 fps on my setup
retail version: 35 – 50 fps
1024*768 32 bit, everything Maxed including detail textures. try turning off detail textures, it does make things more smoother.
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Re:now that you mention it, it isn't as fluid as it should be…
No mayor problems (I played it at 1024*768*32) but quake3 is prettier and has much higher framerate. I only played the demo for a while, I did,n't really like th feel…
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Re:thanx for your input, but i did have 256mb ram… this is by far the most asinine demo i have ran on my computer! nothing so visually enticing either…
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Re:hmmm,
I had no problems at all, surprisingly.
WinMe Athlon Tbird 900, Geforce2gts 32mb, 256mb ram (maybe because of the ram?)
I didn't find it that impressive though…
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Re:Yes I found this game very sluggish on my PIII450@600 with Geforce 256
looks great but walking thru water feeling…
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Re:There's a review here (http://www.dailyradar.com/reviews/game_review_1041.html) from Daily Radar that seems to indicate that the full game runs pretty smoothly. And is a lot of fun
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Re:I haven't tried the retail but the demo was really choppy on a p3-750 on a geforce ddr. I hear they did alot of optimizations since then, hope so.
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Re:I had similar poor results with the demo on a C533@825/128 MB SDRAM/GF2 64MB 220/400. AT 1024×768 32 Bit it was really choppy at points. I messed with some of the detail settings and they didn't seem to make a difference.
It seems to suffer a little from Deus Ex syndrome
. I don't know whether this is a fair comparison, but I found it particularly odd because Kiss: Psycho Circus which uses the Lithtech 1.5 (vs. 2.5 for NOLF) gave me incredibly smooth framerates in D3D at 1280×1024. Granted this was in 16 Bit color, but that game has TONS of objects on screen at times and only chugged once or twice.
I hope they resolve this problem because it looks to be a really fun and off-beat game.
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Re:I've read that the full game runs MUCH better than the demo. It's supposed to be real cool. Can't wait to try it.
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Re:My duron 1000mhz barely made it playable. And I havent the slightest as to whats taxing the cpu so much. It seems to be almost entirely CPU dependant. However, I'm basing this on the tech demo. Does anyone have the full game yet?
Re:my cel550, 128m, and tnt2 managed about 25-30fps. what the hell's up with the lithtec engine. the graphics don't look that great, and yet it still runs piss poorly. i'd say nolf needs a new designer when it comes to weapons. the weapons look butt ugly.
Re:Hmmm, back when I still had my Celeron 550MHz, I could run it at 1024×16bit at around 35fps+. That is with a Voodoo3 2000 agp overclocked to 175MHz.
Re:duron 600 runnin 103*8.5 cas2
MCLK=FSB+PCI, fast writes enabled, agp4x
256mb ram
Re:There must be something wrong. I had it running just to see how what it was like on an Intel 810 chipset video card at 640×480 and it ran at around 20fps. I am sure you should be getting more with a brand new Radeon. What does your system look like? Are you having any other problems with other games and your Radeon?
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